If you wish to watch this video, you will need to Download the Flash plugin. Here's a timelapse video showing the evolution of Viaduct: In order to get some real data on its success or failure as fast as possible, we used Hammer to quickly turn the sketches into a very rough version of the map. Playtesting the new mode on existing maps helped us explore various ideas that we used to generate rough sketches of what would become Viaduct. We quickly found out that fun arena maps weren't necessarily fun KOTH maps. To this end, we converted some of the existing arena maps and started experimenting. The sooner we could prototype the new mode, the sooner we could start gathering data on it. We liked some of the facets of Arena mode, but it was clear that many players don't like to wait for the next round to play. In this case, we wanted a game mode that had an intense, centralized experience with quick player turnaround. The process usually starts with a team discussion: This helps us determine the goals of the map we're going to build. We thought you might be interested in seeing some of the "behind the scenes" work that goes on in Team Fortress 2. This point ain't gonna cap itself! AugCorey Peters
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January 2023
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